Dan, I’m interested in Affinity Designer as well and it would be great to see a good workflow solution from Rhino to Affinity. My process is to create a 2D drawing and just format it a bit in Illustrator or copy parts of the drawing to incorporate in presentations. I’ve recently moved the Mac though and can’t use my version of Illustrator which is CS4 for the PC. Affinity’s native format is.afdesign which probably doesn’t tell you very much other than that it’s probably proprietary. It’s my understanding that it’s a shared format with their photo editor (Photoshop competitor) so it might make a nice work flow for those of us putting together presentations of 2D vector drawings and bitmapped renderings. Ktsuyuki: Currently, Affinity Designer cannot open the.ai files that are exported from Rhino If possible for McNeel, a path forward may be to update the rather old.ai format Rhino Win and Mac exports.
This may have other benefits too, such as the ability to place Rhino exported.ai files into InDesign, etc. Is there a reason the.ai format Rhino exports is so outdated? This thread touches on the outdated.ai format too: I am trying to open a.ai file exported from rhino in an application other than Illustrator ( Affinity Designer by Serif), however I am getting the following error message ' Failed to Open PDF file, the file cannot be parsed'. I posted this to. Reading time: 4 mins 🕑 Likes: 3 ❤. Jfryer: Can’t find any useful contact info on the website other that the obvious. Thanks for the link to their forum.
Oct 18, 2016 - Using built-in Rhino pixel editor – This option does not require any extra. Not just RGB – automatically done when exporting from Illustrator); the. For clean anti-aliasing, align shapes to the pixel grid whenever possible. How should I export files out of Illustrator for LightBurn? How my workflow should go for LightBurn now and what files would be best to export if I still want to see my layers or paths in the top right hand corner. Since I can pretty much export out as any file from Illustrator, which file type would be optimal? I created images in illustrator and saved as a bmp and then imported into rhino using picture frame, and then background bitmap but picture frame left a blank grey image and background bitmap would not place any image at all. In addition i have been trying to download the trial version of rhino for mac but been having some issues.
Obviously, we need to update our Illustrator format support, but that seems like a separate issue to me. I would seem more topical/better to focus on a more direct link between the two softwares, if that is what is desired. If Affinity does not publish a toolkit for their format (.afdesign), the obvious alternative is for the Affinity developers to use our free and robust toolkit to read/write 3dm files from within Affinity.
OpenNURBS is available in C/C as well as.NET flavors. While there is no “Export” function like there is with the Adobe Illustrator (.ai) file extension/format, I did recently find a way to import vector data from a Rhino document and open up successfully in Affinity Designer for further editing:.
Go to File Print. In the print setting dialogue, make sure to check the “Printer output” as “Vector output” — check any other settings like paper size, scaling, view, etc. That you may need specified.
Importing Illustrator Paths Into Rhino For Mac Mac
In the lower lefthand corner of the print setting dialogue, select “Save as PDF” from the drop down menu. It will then prompt you to specify the file name. Open up your newly saved.pdf file in Affinity Designer. Affinity Designer does seem to recognize layers created in Rhino. While AD does not retain the name, it groups your curves by layer(s).
Just be sure the layers you want exported are on/visible before saving the file. I contacted the makers of Affinity Designer & inquired if a SDK is available for their “.afdesign” file format. Unfortunately, their developers don’t have plans to make the file format public. They have listed.dxf /.dwg file support as a requested feature on their forum but unsure if / when it would be implemented. Printing a vector Adobe PDF from Rhino seems to convert smooth curves to interpolated curvature by using straight line segments.
I have tried exporting.dxf files from Rhino (both with and without the ConvertToBeziers command on needed geometry), but in my experience, the curvature is often distorted & not interpreted correctly by other programs like Inkscape or QCAD upon import. I could then export the geometry from either of those programs as a.svg file for further editing, but it’s no good if the geometry is inaccurate to begin with. As other users have suggested, please consider adding.svg import / export functionality in Rhino for better (and hopefully more accurate) compatibility with non-Illustrator vector applications. I’d be curious to see if the.svg curvature information from Rhino is retained when opened in a program like Affinity Designer or Inkscape. Thanks for listening. Powered by, best viewed with JavaScript enabled.
I have created a logo inside of Illustrator and then saved it as an Illustrator 8 ai file so I can import it into C4D. I want to shatter it with Nitroblast but when I import it I get a null object with 2 spline paths in it instead of a polygon object. I see in tutorials that people import an Illustrator 8 logo to C4D and it turns out as a polygon but I get splines. I get the error 'can't break this' when I put the null inside the extrude because Nitroblast works only with polygon objects. My question is how do I import a logo from Illustrator to C4D that shows up as a polygon object?
Thank you for the help in advance. Contrary to what you report, it's never going to show up as a polygon object. C4D can't know what you want to do with the spline you are importing. Your splines need to be in Extrude Objects to create 3D geometry.
Importing Illustrator Paths Into Rhino For Mac
That will then need to be made editable for nitroblast to work, but first you will need to set some very specific settings in the extrude object so that you tell it to use regular grid quads on the caps, make it a single object, give it some depth segments, also adjust the interpolation on your splines to uniform, natural, or subdivided, so that you have even geometry which can explode nicely later. If you don't do those steps you may find your explosion looks rubbish;) CBR.